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For more information about new features in Alpha 4.9.5, please see its release page on GitHub.

All platforms

  • ❕✅ Fixed Discord RPC compiling on newer GCC versions
  • ❕✅📝 Readd the minimaid option to the build scripts
  • ❕✅ Fixed miscasts of ActorUtil causing some actors in mods to be drawn with corruption
  • ❕✅ Fixed the Analogue Input Screen so players can exit/enter as designed
  • ❕✅ Fixed DetailStatsEdit Screen (Thanks MDR/Moneko!)
  • ❕✅ Add New Opus SoundReader
  • ❕✅ Add New FLAC SoundReader
  • ❕✅ Add New Wave SoundReader, removed legacy WAV pipe
  • ❕✅ Update MP3 SoundReader pipe
  • ❕✅ Update Ogg SoundReader pipe
  • ❕✅ Update Vorbis and Ogg Libraries
  • ❕✅ Fix CMake building for the sound components
  • ❕✅ Force SoundWriteAhead to 4096 to alleviate some skipping on older systems
  • ❕✅ Force SoundPreferredSampleRate to 44.1khz to fix skipping on older systems
  • ❕✅ Fix Resolution display checking
  • ❕✅ Fix Display Sorting
  • ❕✅ Fix Texture debug log spam, we only need to do this internally, and saves our time going through crash logs
  • ❕✅📝 Add missing Aspect Ratios - Closes TeamRizu/OutFox#179 and Simply-Love/Simply-Love-SM5#214
  • ❕✅📝 Fix coloured glow missing from ActorFrames - Closes TeamRizu/OutFox#155
  • ❕✅📝 Fix ScreenGamePlay player resize math calculations - Closes TeamRizu/OutFox#63 (Thanks @JapanYoshi)
  • ❕✅📝 Fix location of field when player zoom is larger than one - Closes TeamRizu/OutFox#63 (Thanks @JapanYoshi)
  • ❕✅ Implement SetBaseLocation
  • ❕✅ Fix Metronome Clap/sound type being quiet and not correct
  • ❕✅📝 Fix Endless mode not working - Closes TeamRizu/OutFox#159
  • ❕✅📝 Added option to "inputfocus" preference to 'not minimise screen on focus loss' - (Thanks Digital Dancer!)
  • ❕✅ Added Median page to Screen Evaluation (Page 4) to display the input histogram
  • ❕✅ Fixed Miss offsets being included on calculations in the Median page
  • ❕✅📝 Added 2 decimal places to FPS stats as requested by the community
  • ❕✅ Added Delta Clock second counter, if the log shows >1.00 then DeltaTime() has skipped
  • ❕✅ Fixed misrepresented fonts on Median page
  • ❕✅📝 Added Hebrew Font Maps - (Thanks @snil4 for the request!)
  • ❕✅ Fix font alignment to support Hebrew
  • ❕✅📝 Implemented P3IO Driver - (Thanks @chrispable for the initial work https://github.com/chrispable/stepmania/tree/starworlds)
  • ❕✅📝 Implemented P2IO Driver - (Thanks @chrispable for the initial work https://github.com/chrispable/stepmania/tree/starworlds)
  • ❕✅📝 Implemented PacDrive Linux Driver - (Thanks @lqbombjack for the initial work PR at stepmania/stepmania#1479)
  • ❕✅📝 Implemented ITGIO Linux Driver - (Thanks @DinsFire64 for the commit stepmania/stepmania#1994)
  • ❕✅📝 Added the SM Mainline PacDrive fixes (Thanks @DinsFire64 and @KevinTurner / stepmania/stepmania#2056 and stepmania/stepmania#1819)
  • ❕✅📝 Fixed Win32 Parallel on Dance - (Thanks @ArcticFqx!)
  • ❕✅📝 Set Textures to be 2048 and Hi-Res by default - Closes TeamRizu/OutFox#166 (Thanks @natano!)
  • ❕✅📝 Set Smoothlines behaviour to mimic 5.1 by default - Closes TeamRizu/OutFox#164 (Thanks @natano!)
  • ❕✅📝 Set Pad Input behaviour to mimic 5.1 by default - Simply-Love/Simply-Love-SM5#214 (Requested by @natano!)
  • ❕✅ Fix fonts not falling back onto provided extended UTF-8 glyphs.
  • ❕✅📝 Fix bad bitmap textures causing a dialogue message which cannot be cleared - Closes TeamRizu/OutFox#157 (Thanks @NekoIncardine!)
  • ❕✅ Fixed Bad Math calls on the Display Draw pipe for Actors
  • ❕✅ Fixed an issue where a few edge case systems could cause a crash due to a malformed check in the GLAD Renderer
  • ❕✅ Resized the fonts on stats overlay
  • ❕✅ Fixed several type warnings on stats overlay
  • ❕✅ Added both at once on basic input types (inspired from @TaroNuke's NitG Project)
  • ❕✅ Fixed both at once being set and causing menu lock options
  • ❕✅ Fixed both at once messing up the system switch menu
  • ❕✅ Fixed option in screen select music that sometimes caused the game to crash on some mod files
  • ❕✅ Forced 2 players joined to enable both at once
  • ❕✅ Forced non playing player on both at once to be disqualified
  • ❕✅ Modernise and optimise the screen options menu system
  • ❕✅ Optimise the menu up/down process for both at once
  • ❕✅ Match difficulties on screen select music for both at once
  • ❕✅ Fixed issues with both at once being on for screens which really do not work well for this feature
  • ❕✅ Make the BMS loader smarter at finding a preview to play
  • ❕✅ Renamed the old SM5 beat default noteskin to defaultsm5
  • ❕✅ Fixed the issue where INVALID_PLAYER_OPTION would produce a dialog, it now warns in the log file
  • ❕✅ Fixed bug in the loading window where course counters could produce a value above 100%
  • ❕✅ Added new CI options to build nightly packages for testers moving into 2021
  • ❕✅ Fixed issue with music sometimes not playing after ScreenGamePlay
  • ❕✅ Add a background switching system to SoundWaves
  • ❕✅ Change combo milestone animation to match current design paradigms
  • ❕✅ Fixed outdated 'hexagon' banners
  • ❕✅ Fixed issue where returning from pause could trigger transitions to be run
  • ❕✅ Fixed metronome being the same sound as clap
  • ❕✅ Fixed a rare Access Violation being triggered due to an operating system adjustment of the sound buffer
  • ❕✅ Fixed an issue with the USB IO Driver sometimes hanging the game
  • ❕✅ Added the defaults that modes that should be upside down (down scrolling) ARE upside down
  • ❕✅ Fixed a bug which caused a crash in the mp3 driver - (Thanks mattbisme!)
  • ❕✅ Added new ActorMultiVertex options to allow for wider draw methods
  • ❕✅ Optimised the drawing methods from AMV calls
  • ❕✅ Fixed smooth lines causing lag on some mod files
  • ❕✅ Added AMV points to the lua command
  • ❕✅ Added AMV pointsize to lua
  • ❕✅ Added AMV lines to the lua command
  • ❕✅ Added the lua option to set points to circle or square
  • ❕✅📝 Fixed FFMPEG Memory leaks due to a bug in the way the Surface was allocating textures - Closes TeamRizu/OutFox#85 (Thanks @EngineMachiner!)
  • ❕✅📝 Fixed FFMPEG Memory leak causing the game to crash with GL_OUT_OF_MEMORY - Closes TeamRizu/OutFox#153 (Thanks @igormclven!)
  • ❕✅ Added new debug information for GL's line and point width as it is dependent on graphics hardware (if people have a tiny line)
  • ❕✅ Modernised the scatter graph to use the new points system
  • ❕✅ Fixed IsUsingWidescreen()
  • ❕✅ Added IsUsingPortrait()
  • ❕✅ Fixed DrawTap creation to be more streamlined
  • ❕✅ Separate loading of notes per Routine and Regular
  • ❕✅ Fixed single frame movies/images that use FFMPEG to work as designed
  • ❕✅ Fixed FFMPEG not being freed correctly when being used with legacy DivX/XViD/AVI/MPEG files from prior to 2008
  • ❕✅ Fixed regression in sound readers defaulting to the beginning of the song on the music wheel (Thanks Moneko/Moru)
  • ❕✅ Fixed FFMPEG thread sometimes speeding up on movie looping
  • ❕✅ Fixed FFMPEG resize/scale from causing skips on older hardware
  • ❕✅ Fixed method where the game forgets that background is an effect
  • ❕✅ Fixed FFMPEG sprite allocation from being leaked
  • ❕✅ Fixed Context generation leaking memory
  • ❕✅ Fixed float overflow in RageSoundPosMap
  • ❕✅📝 Fixed regression that prevented the background from showing when a file was missing - Closes TeamRizu/OutFox#172 (Thanks @SheepyChris!)
  • ❕✅ Fixed library version mismatch with some of the newer compiled libs
  • ❕✅ Fixed centering of player in demonstration screen.
  • ❕✅ Fixed issue with compilation of AV1 support
  • ❕✅ Fixed crash issue in ScreenSelectLanguage
  • ❕✅ Fixed issue with player scaling code being set incorrectly
  • ❕✅ Added GetTexture for FFMPEG to fall back to image instead of a null movie overlay on screen gameplay
  • ❕✅ Added a proper pause mode to movies, so the DeltaTime() no longer slips while the game is paused.
  • ❕✅ New Feature: Ability to change SOUNDMAN volume in lua
  • ❕✅ New Feature: Added fade option to SOUNDMAN

Windows (7+)

  • ❕✅ Fixed NSIS branding and missing items
  • ❕✅ Added the beginnings of 64bit windows support
  • ❕✅ Segregated calls and API objects for 64bit windows support
  • ❕✅ Removed the deprecated files inside the win32 arch util folder
  • ❕✅ Fix Midi input mapping missing extended button types
  • ❕✅ GetArch() now returns windows version

Windows XP (32-bit)

  • ❕✅ Yea, we went here
  • ❕✅ Fixed FFMPEG generation so the formats supported match Win 7
  • ❕✅ Fixed Memory leak causing the game to crash with GL_OUT_OF_MEMORY
  • ❕✅ Fixed uninitialised locale crashing the game and preventing startup
  • ❕✅ GetArch() now returns Windows XP

Linux

  • ❕✅ Fix compile for file operations
  • ❕✅ Fix build scripts to correctly label the bundled libraries - Closes TeamRizu/OutFox#165 (Thanks natano!)
  • ❕✅ Fixed libusb0 being built against the wrong version of libraries

macOS

  • ❕✅ Fixed libusb0 libs
  • ❕✅ Fixed FFMPEG sometimes not initialising for supported
  • ❕✅ Fixed FFMPEG Memory leak causing the game to freeze

ARM/ARM64: (Raspberry Pi etc)

  • ❕✅ Fixed uninitialised locale crashing the game and preventing startup

New community content:

Noteskins

  • ❕✅ New 3D versions of Outfox, Broadhead, and Shadowtip noteskins by R.O.B.-Bot
  • ❕✅ Added new BMS noteskin
  • ❕✅ Added new 3DDX note types to crystal

Soundwaves color schemes

  • ✅ Alien Alien by Moneko

Translations*

  • ✅ Translations updated from Moru, SHRMP0 and SheepyChris (Brazilian Portuguese)
  • ✅ Translations updated from Moneko (Polish)
  • ✅ Translations updated from Hanubeki (Japanese)
  • ✅ Translations updated from Jose_Varela (Spanish)
  • ✅ Translations updated from Daniel Rotwind (German)
  • ✅ Translations updated from Ksempac (French)
  • ✅ Translations updated from Snil4 (Hebrew)